RESEARCH / IDEAS BEFORE PRODUCTS
The lab's active map: fields of inquiry, the questions behind them, and an honest account of where each one stands.
08 ENTRIES / 06 FIELDS
If raw scale stops being the dominant axis of progress, the frontier moves to what surrounds the model: memory, tools, environment, and the systems that compose them.
Inference has a cost curve. Where it crosses the cost of electricity on hardware you already own, the market for software changes shape.
Interaction design matured around a human reading a screen. When the counterparty is a system that acts, the primitives — buttons, forms, confirmation — need rethinking.
Running capable models on hardware people already own — treating efficiency as a first-class research constraint rather than an optimization afterthought.
The tools used to build systems are themselves systems — and the ones that compound are the ones their builders control. We study what developer tooling looks like when it is built to be owned, not sold.
Software was designed around the assumption that intelligence is scarce and expensive. Most of its architecture — queues, forms, workflows — exists to ration human attention.
Cryptographic proof systems make it possible to check work without re-doing it. We are exploring where proof-carrying software belongs in the ordinary stack.
Market design for software-mediated exchange: what mechanisms make markets honest when the participants, or the venues, are systems. Paused while adjacent work matures.
STATUS DESCRIBES HOW THE LAB ENGAGES WITH A TOPIC — ACTIVE, EXPLORING, OR PAUSED. IT NEVER IMPLIES RESULTS.